Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Performer (Entertainer). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
34 |
Find Ancient Technology. |
3 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
36 |
Continued as Drifter (Scavenger). |
4 |
40 |
Suffer from a life-threatening illness. |
5 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
40 |
Switched to Drifter (Wanderer). |
5 |
41 |
Betrayed by a friend. One of Golda Mar's Contacts or Allies betrays Golda Mar, ending Golda Mar's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
45 |
Golda Mar come into conflict with a splinter group Golda Mar's own religion which maintains Golda Mar's version is the wrong one. Gain 2 Rivals. |
7 |
45 |
Returned to Drifter (Wanderer). |
7 |
47 |
Attacked by enemies that Golda Mar easily defeat. |
7 |
47 |
Gain Enemy if Golda Mar don't already have one. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Attacked by enemies that Golda Mar easily defeat. |
8 |
52 |
Gain Enemy if Golda Mar don't already have one. |
8 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
54 |
Golda Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Failed to qualify for Courier (Scout). |
10 |
54 |
Returned to Drifter (Scavenger). |
10 |
58 |
Offered job by a patron. Now owe him a favor. |
11 |
58 |
Returned to Believer (Holy Warrior). |
11 |
59 |
Golda Mar come into conflict with a splinter group Golda Mar's own religion which maintains Golda Mar's version is the wrong one. Gain 3 Rivals. |