Retired Experienced Trader Harry McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 62 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 6 (0)111996
Mentally Slow
 
Skills
Advocate 2
Animals 0
Art (Presentation) 0
Broker 1
Carouse 1
Deception 1
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 3
Science (Life Sciences/Genetics) 1
Stealth 1
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader45
Drifter Barbarian 13
Scholar Scientist 11
Drifter Wanderer 01
Drifter Scavenger 22
 
Name Type Affinity Enmity Power Influence Species
Mose Eade Contact 2 1 2 3 Murrissi (M/63)
Adrian Godkim Enemy 0 4 0 4 Traltar (M/28)
Glenn Meyer Enemy 0 4 0 1 Traltar (M/24)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Make an unexpected connection outside Harry McMillan's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 29 Embroiled in legal trouble.
3 30 Forced to continue current assignment.
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 32 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 34 Promoted to Merchant (Free Trader) rank 4.
5 34 Continued as Merchant (Free Trader).
5 37 A sudden war destroys Harry McMillan's trade routes and contacts, forcing Harry McMillan to flee that region of space.
5 37 Gain rebels as Enemy
6 37 Failed to qualify for Flight (Navy).
6 37 Became a Drifter (Barbarian).
6 38 Birth or Death involving a family member or close friend.
7 41 Continued as Drifter (Barbarian).
7 44 Attacked by enemies that Harry McMillan easily defeat.
7 44 Gain Enemy if Harry McMillan don't already have one.
7 45 Promoted to Drifter (Barbarian) rank 1.
8 45 Continued as Drifter (Barbarian).
8 46 Harry McMillan do not know what happened to Harry McMillan. There is a gap in Harry McMillan's memory.
9 46 Became a Scholar (Scientist).
9 47 Win a prestigious prize for Harry McMillan's work.
9 50 Promoted to Scholar (Scientist) rank 1.
10 50 Voluntarily left Scientist
10 50 Switched to Drifter (Wanderer).
10 51 Betrayed by a friend. One of Harry McMillan's Contacts or Allies betrays Harry McMillan, ending Harry McMillan's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Failed to qualify for Scientist (Scholar).
11 51 Switched to Drifter (Scavenger).
11 52 Good fortune
11 55 Promoted to Drifter (Scavenger) rank 1.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Drifter (Scavenger).
12 59 Harry McMillan do not know what happened to Harry McMillan. There is a gap in Harry McMillan's memory.
12 59 Promoted to Drifter (Scavenger) rank 2.
13 59 Aging Crisis. Owe 30,000 for medical bills.
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