Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Hassie Sweet is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Hassie Sweet as an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Hassie Sweet's ship is damaged, and Hassie Sweet have to hitch-hike Hassie Sweet's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
38 |
Hassie Sweet spend months in the dangerous criminal underworld. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
38 |
Voluntarily left Enforcer |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Gained a contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Hassie Sweet's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
A sudden war destroys Hassie Sweet's trade routes and contacts, forcing Hassie Sweet to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |