Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Hertha Williamson is rewarded for Hertha Williamson's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Scholar (Scientist). |
4 |
31 |
Refuse to join a cheat in some fashion. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Make a breakthrough in Hertha Williamson's field. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Voluntarily left Scientist |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Attacked by enemies that Hertha Williamson easily defeat. |
8 |
48 |
Gain Enemy if Hertha Williamson don't already have one. |
8 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
53 |
Survived a risky adventure but gained nothing. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
60 |
Hertha Williamson do not know what happened to Hertha Williamson. There is a gap in Hertha Williamson's memory. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |