Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Gained a contact. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Icie Parlow's Contacts or Allies betrays Icie Parlow, ending Icie Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Icie Parlow's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Injured. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Icie Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Icie Parlow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |