Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Rogue (Thief). |
2 |
28 |
A job goes wrong, forcing Izora Hayes to flee off-planet. |
3 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Navy (Flight) with the new title Crewman. |
3 |
32 |
Izora Hayes is blamed for an accident that causes the death of several crew members. Izora Hayes's guilt drives Izora Hayes to excel. |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
39 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Continued as Drifter (Wanderer). |
7 |
48 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
48 |
Continued as Drifter (Wanderer). |
8 |
49 |
Find valuable salvage. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Became a Scout (Courier). |
9 |
55 |
Izora Hayes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Izora Hayes fail to help. Gain an Enemy. |
9 |
55 |
Izora Hayes's ship is damaged, and Izora Hayes have to hitch-hike Izora Hayes's way back across the stars to the nearest scout base. |
9 |
55 |
Gain 4 Contacts. Gain 2 Enemies. |
9 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
56 |
Continued as Scout (Courier). |
10 |
59 |
Nearly killed. Owe 10,000 for medical bills. |