Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
Crime pays off. Gain victim as Enemy. |
2 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
32 |
Continued as Rogue (Enforcer). |
3 |
33 |
Involved in a gambling ring. |
3 |
36 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
36 |
Continued as Rogue (Enforcer). |
4 |
38 |
Involved in a feud with a rival criminal organization. |
4 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
44 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
Make an unexpected connection outside Janie Sabilline's normal circles. Gain a Contact. |
7 |
48 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Make an unexpected connection outside Janie Sabilline's normal circles. Gain a Contact. |
8 |
52 |
Continued as Merchant (Merchant Marine). |
8 |
54 |
Janie Sabilline's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
56 |
Continued as Merchant (Merchant Marine). |
9 |
59 |
A good deal ensures Janie Sabilline is living the high life for a few years. |
9 |
60 |
Forced to muster out. |