Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Risk Jannie Aubert's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Imperial trade restrictions force Jannie Aubert out of business. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
A revolution, attack or other unusual event throws Jannie Aubert's life into chaos, forcing Jannie Aubert to leave the planet. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Attempted a risky adventure and was sent to prison. |
7 |
37 |
Became a Prisoner (Inmate). |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Continued as Prisoner (Inmate). |
8 |
44 |
Failed to escaped from prison. |
9 |
45 |
Switched to Prisoner (Thug) with previous rank. |
9 |
46 |
Defeated a prison gang. Gain an Enemy. |
10 |
49 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
50 |
A guard takes a dislike to Jannie Aubert. |
11 |
53 |
Returned to Prisoner (Inmate). |
11 |
55 |
Defeated a prison gang. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Prisoner (Fixer). |
12 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |