Retired 4th Officer Jennie West  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 62 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 8 (0)111798
Easily led, Conscientious
 
Skills
Astrogation 1
Athletics (Endurance) 1
Broker 2
Drive 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Persuade 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 23
Drifter Wanderer 01
Army Cavalry Private01
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Maude Garcia Contact 1 1 0 0 Kedepu (F/93)
Harper Male Enemy 0 1 3 0 Urunishani (M/59)
Hayward Thomas Enemy 0 1 4 1 Humaniti (M/31)
Hayward Thomas’s relationships have begun to affect the character.
Kristin Roland Ally 4 0 0 5 Humaniti (F/42)
Relationship altered.
Adolph Bartley Rival 1 2 2 1 Humaniti (M/36)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Make an unexpected connection outside Jennie West's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 Jennie West's business or ship thrives.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 27 Jennie West's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 27 Became a Drifter (Wanderer).
4 31 Betrayed by a friend. One of Jennie West's Contacts or Allies betrays Jennie West, ending Jennie West's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Corporate Agent (Agent).
5 31 Submitted to the draft.
5 31 Became a Army (Cavalry) with the new title Private.
5 35 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 35 Gain rebels as Enemy
6 35 Failed to qualify for Worker (Citizen).
6 35 Switched to Drifter (Scavenger).
6 38 Good fortune
7 39 Continued as Drifter (Scavenger).
7 40 Attacked by enemies and injured.
7 40 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7 40 Gain Enemy if Jennie West don't already have one.
8 43 Voluntarily left Scavenger
8 43 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 47 Given advanced training in a specialist field
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 50 Gained a contact.
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 52 Lightly injured, no permanent damage. Fully recovered.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Became a Believer (Holy Warrior) with the new title Hopeful.
11 54 Jennie West is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Believer (Holy Warrior).
12 60 Opponents of Jennie West's belief system ambush Jennie West.
12 60 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 60 Aging Crisis. Owe 10,000 for medical bills.
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