Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Gain a contact. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Jessie Hotty's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Risk Jessie Hotty's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Jessie Hotty's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Jessie Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Became a Citizen (Worker). |
10 |
52 |
Jessie Hotty gain experience in a technical field as a computer operator or surveyor. |
10 |
55 |
Promoted to Citizen (Worker) rank 1. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
59 |
Jessie Hotty is rewarded for Jessie Hotty's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |