Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Joseph Norman's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Make a breakthrough in Joseph Norman's field. |
6 |
42 |
Promoted to Scholar (Scientist) rank 2. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Promoted to Scholar (Scientist) rank 3. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Make a breakthrough in Joseph Norman's field. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Entertainer (Artist). |
10 |
55 |
One of Joseph Norman's pieces of art is stolen, and the investigation brings Joseph Norman into the criminal underworld. |
10 |
58 |
Promoted to Entertainer (Artist) rank 1. |
11 |
58 |
Continued as Entertainer (Artist). |
11 |
59 |
Joseph Norman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |