Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Political upheaval strikes Jossie Brew's homeworld, and Jossie Brew is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Jossie Brew learn something Jossie Brew should not have – a corporate secret, a political scandal – which Jossie Brew can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Jossie Brew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Jossie Brew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Jossie Brew went above and beyond the call of duty. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Established a network of contacts. Gain 1 contacts. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Jossie Brew's work ends up coming home with Jossie Brew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |