Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
June Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster but June Lord fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by June Lord's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
June Lord's ship is damaged, and June Lord have to hitch-hike June Lord's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
42 |
Backstab a fellow rogue for personal gain. |
6 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
43 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
49 |
A police detective or rival criminal forces June Lord to flee and vows to hunt June Lord down. Gain an Enemy. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
June Lord faith is shaken. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Voluntarily left Missionary/Humanitarian |
11 |
56 |
Retired. |
11 |
60 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |