Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Mable Henry don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
Perform an exemplary service for the scouts. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scout (Surveyor) with previous rank. |
6 |
34 |
Mable Henry's ship is damaged, and Mable Henry have to hitch-hike Mable Henry's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
39 |
Psychologically damaged by Mable Henry's time in the scouts. |
8 |
39 |
Became a Citizen (Colonist). |
8 |
41 |
Mable Henry learn something Mable Henry should not have – a corporate secret, a political scandal – which Mable Henry can profit from illegally. |
9 |
43 |
Continued as Citizen (Colonist). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |