Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Madelyn Dickman's ship is damaged, and Madelyn Dickman have to hitch-hike Madelyn Dickman's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Madelyn Dickman's Contacts or Allies betrays Madelyn Dickman, ending Madelyn Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Madelyn Dickman is rewarded for Madelyn Dickman's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
53 |
Birth or Death involving a family member or close friend. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |