Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Malvina Henry botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Malvina Henry's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Gained a contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Malvina Henry gain experience in a technical field as a computer operator or surveyor. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Malvina Henry's business expands, Malvina Henry's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
55 |
Malvina Henry gain experience in a technical field as a computer operator or surveyor. |
10 |
56 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Voluntarily left Worker |
11 |
56 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |