Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Margery Teague learn something Margery Teague should not have – a corporate secret, a political scandal – which Margery Teague can profit from illegally. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
A revolution, attack or other unusual event throws Margery Teague's life into chaos, forcing Margery Teague to leave the planet. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Margery Teague to flee and vows to hunt Margery Teague down. Gain an Enemy. |
7 |
41 |
Became a Scholar (Physician). |
7 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
Make a breakthrough in Margery Teague's field. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Voluntarily left Physician |
9 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
52 |
Betrayed by a friend. One of Margery Teague's Contacts or Allies betrays Margery Teague, ending Margery Teague's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Margery Teague have been following false teachings! |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |