Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Marietta Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Special assignment or duty on board ship. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a diplomatic mission. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Marietta Murray is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Marietta Murray's Contacts or Allies betrays Marietta Murray, ending Marietta Murray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Became a Scout (Courier). |
7 |
38 |
Marietta Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marietta Murray fail to help. Gain an Enemy. |
7 |
38 |
Psychologically damaged by Marietta Murray's time in the scouts. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Switched to Scout (Surveyor) with previous rank. |
8 |
43 |
Spend several years jumping from world to world in Marietta Murray's scout ship. |
9 |
43 |
Continued as Scout (Surveyor). |
9 |
47 |
Marietta Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marietta Murray fail to help. Gain an Enemy. |
9 |
47 |
Marietta Murray's ship is damaged, and Marietta Murray have to hitch-hike Marietta Murray's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
47 |
Continued as Scout (Surveyor). |
10 |
49 |
Spend several years jumping from world to world in Marietta Murray's scout ship. |
10 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
51 |
Continued as Scout (Surveyor). |
11 |
54 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Attempted to change assignments. |
12 |
55 |
Failed to qualify for Courier (Scout). |
12 |
55 |
Continued as Scout (Surveyor). |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |