Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
28 |
Left the colonies. |
1 |
28 |
Tested for psionic powers |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
32 |
Forced to muster out. |
3 |
32 |
Failed to qualify for Corporate (Citizen). |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
36 |
Attacked by enemies and injured. |
3 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
36 |
Gain Enemy if Marion Murray don't already have one. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
40 |
Marion Murray do not know what happened to Marion Murray. There is a gap in Marion Murray's memory. |
5 |
40 |
Became a Scout (Courier). |
5 |
41 |
Marion Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
44 |
Continued as Scout (Courier). |
6 |
45 |
Serve as the courier for an important message from the Imperium. |
6 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
48 |
Continued as Scout (Courier). |
7 |
52 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
52 |
Failed to qualify for Pirate (Rogue). |
8 |
52 |
Returned to Drifter (Wanderer). |
8 |
56 |
Drafted into Law Enforcement |
8 |
56 |
Forced to muster out. |
9 |
56 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
60 |
Injured. Fully recovered. Owe 5,000 for medical bills. |