Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Marjory McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Scarred. Fully recovered. |
5 |
33 |
Became a Scout (Explorer). |
5 |
35 |
Marjory McGrath spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Marjory McGrath's ship is damaged, and Marjory McGrath have to hitch-hike Marjory McGrath's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
41 |
Marjory McGrath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Became a Merchant (Broker). |
8 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Marjory McGrath's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Broker) rank 1. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
57 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Broker) rank 2. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Merchant (Broker). |
11 |
61 |
A series of bad deals and decisions force Marjory McGrath into bankruptcy. Marjory McGrath salvages what Marjory McGrath can. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |