Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Marsha Farrell went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Marsha Farrell join a gambling circle on board. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Marsha Farrell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Become leader in social movement. |
8 |
46 |
Gain an Ally and an Enemy. |
8 |
46 |
Graduated. |
9 |
46 |
Became a Merchant (Broker). |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
52 |
Smuggle illegal items onto a planet. |
10 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Broker) rank 4. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |