Retired Craftsman May Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 62 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 5 (-1)111AA5
Professional
 
Skills
Animals 0
Astrogation 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Wheel) 2
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Mechanic 1
Melee (Striking) 1
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Sports/Track & Field) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Drifter Wanderer 01
Citizen Worker Craftsman46
 
Name Type Affinity Enmity Power Influence Species
Nellie Rodriguez Contact 3 1 0 1 Tapazmal (M/22)
Norris Lucas Contact 2 1 1 1 Halka (M/45)
Amos Hernandez Contact 1 0 6 3 Irhadre (M/55)
Eduardo Mcandrew Contact 2 1 0 4 Halka (M/34)
Jewel Priest Contact 3 0 1 2 Kedepu (M/48)
Beverly Knight Enemy 0 2 5 6 Darmine (M/35)
Marc Hudson Enemy 0 6 2 4 Halka (M/24)
Relationship becomes more intense.
Tanya McKinnon Enemy 0 2 0 2 Answerin (F/17)
Max Stevens Ally 4 0 1 2 Answerin (M/77)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 When dealing with an alien race, May Bowman botch an opportunity to gather extra intelligence about them.
1 22 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 22 Continued as Scout (Courier).
2 25 When dealing with an alien race, May Bowman botch an opportunity to gather extra intelligence about them.
2 25 May Bowman's ship is damaged, and May Bowman have to hitch-hike May Bowman's way back across the stars to the nearest scout base.
2 25 Gain 5 Contacts. Gain 3 Enemies.
3 26 Continued as Scout (Courier).
3 28 When dealing with an alien race, May Bowman botch an opportunity to gather extra intelligence about them.
3 28 Nearly killed. Owe 45,000 for medical bills.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 34 May Bowman have no idea what happened to May Bowman – they found May Bowman's ship drifting on the fringes of friendly space.
5 34 Failed to qualify for Army Support (Army).
5 34 Became a Drifter (Wanderer).
5 38 May Bowman do not know what happened to May Bowman. There is a gap in May Bowman's memory.
6 38 Became a Citizen (Worker).
6 39 Advanced training in a specialist field.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 45 A new romantic starts. Gain an Ally.
7 46 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 46 Aging Crisis. Owe 20,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Citizen (Worker).
8 49 May Bowman's business expands, May Bowman's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Worker) rank 3.
9 50 Aging Crisis. Owe 40,000 for medical bills.
9 50 Continued as Citizen (Worker).
9 51 Spent time maintaining and using heavy vehicles.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Continued as Citizen (Worker).
10 56 May Bowman is rewarded for May Bowman's diligence or cunning.
10 58 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Citizen (Worker).
11 59 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
12 59 Aging Crisis. Owe 40,000 for medical bills.
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