Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Spent the college years partying. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Make an unexpected connection outside Melva Day's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Voluntarily left Broker |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Melva Day rise to a position of power in Melva Day's colony or corporation. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Melva Day make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
50 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
52 |
Become deeply involved in politics on Melva Day's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
54 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
10 |
54 |
Continued as Noble (Diplomat). |
10 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
58 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Noble (Diplomat). |
11 |
62 |
An assassin attempts to end Melva Day's life. |
11 |
62 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |