Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Melva Watkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
31 |
Melva Watkins spend months in the dangerous criminal underworld. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Caught cheating in some fashion, advancing Melva Watkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
An expedition or voyage goes wrong, leaving Melva Watkins stranded in the wilderness. |
7 |
41 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Physician) rank 1. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Continued as Scholar (Physician). |
8 |
46 |
Melva Watkins's work is sabotaged by unknown parties. Melva Watkins may salvage what Melva Watkins can and give up. |
9 |
46 |
Switched to Merchant (Broker). |
9 |
50 |
A sudden war destroys Melva Watkins's trade routes and contacts, forcing Melva Watkins to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |