Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Mertie Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
28 |
Mertie Jack is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was injured. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
Good fortune |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
47 |
Encounter a Psionic institute. |
10 |
47 |
Tested for psionic powers |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |