Retired Craftsman Metta McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 62 F 1 (-2) 9 (1) 1 (-2) 8 (0) 8 (0) 4 (-1)191884
Thrilled, Overly thin
 
Skills
Carouse 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Explosives 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Worker/Construction) 1
Recon 1
Science (Space Sciences/Cosmology) 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 1
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman47
Agent Intelligence 01
Rogue Thief 33
 
Name Type Affinity Enmity Power Influence Species
Tracy Vasquez Contact 2 1 2 1 Dynchia (M/35)
Tracy Vasquez is missing under suspicious circumstances.
Orange Clarke Ally 4 0 1 2 Happrhani (M/30)
Orange Clarke is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Metta McDermot is rewarded for Metta McDermot's diligence or cunning.
2 22 Continued as Citizen (Worker).
2 25 Metta McDermot is rewarded for Metta McDermot's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Metta McDermot befriend a superior in the corporation or the colony.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Moved to a new world.
5 34 Continued as Citizen (Worker).
5 35 Political upheaval strikes Metta McDermot's homeworld, and Metta McDermot is caught up in the revolution.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 40 Advanced training in a specialist field.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Continued as Citizen (Worker).
7 45 Metta McDermot learn something Metta McDermot should not have – a corporate secret, a political scandal – which Metta McDermot can profit from illegally.
7 45 Gain a criminal contact.
7 46 Forced to muster out.
8 46 Became a Agent (Intelligence).
8 47 Metta McDermot's work ends up coming home with Metta McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 47 Became a Rogue (Thief).
9 50 Metta McDermot spend months in the dangerous criminal underworld.
9 51 Promoted to Rogue (Thief) rank 1.
10 51 Continued as Rogue (Thief).
10 52 Involved in a gambling ring.
10 55 Promoted to Rogue (Thief) rank 2.
11 55 Continued as Rogue (Thief).
11 56 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
11 59 Forced to continue current assignment.
11 59 Promoted to Rogue (Thief) rank 3.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired at age 59.
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