Retired Scout Minerva McGhee  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 62 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1)111164
Afraid of Ghosts
 
Skills
Advocate 1
Astrogation 1
Athletics 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Melee 0
Recon 1
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Scout Courier Scout14
Agent Law Enforcement Rookie03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Arlene Walters Ally 4 0 1 0 Tezcat (F/81)
Lum Stewart Enemy 0 3 3 2 Hanen (M/19)
Savannah Simpson Ally 3 1 3 3 Tezcat (F/51)
Relationship becomes more intense. Contact becomes an ally.
Erwin Plundell Contact 3 2 1 0 Tezcat (M/34)
Erwin Plundell is actually an organisation such as a political movement or modest sized business.
Forrest Hare Contact 3 1 1 4 Darrian, Imperium (M/35)
Forrest Hare gains in influence.
Mossie Connell Contact 3 0 3 1 Happrhani (F/58)
Viola Whitlock Enemy 0 1 2 3 Tezcat (F/65)
Toni McMillan Enemy 0 3 5 4 Lancian (F/15)
Maxie Bowditch Ally 2 0 4 1 Geonee (M/78)
Ruel Lane Contact 1 0 2 1 Tezcat (M/20)
Ruel Lane is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2 22 Voluntarily left Cavalry
2 22 Became a Scout (Courier).
2 26 Minerva McGhee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minerva McGhee fail to help. Gain an Enemy.
2 26 Psychologically damaged by Minerva McGhee's time in the scouts.
3 26 Continued as Scout (Courier).
3 28 When dealing with an alien race, Minerva McGhee botch an opportunity to gather extra intelligence about them.
3 28 Minerva McGhee's ship is damaged, and Minerva McGhee have to hitch-hike Minerva McGhee's way back across the stars to the nearest scout base.
3 28 Gain 4 Contacts. Gain 1 Enemies.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Surveyor (Scout).
4 30 Continued as Scout (Courier).
4 32 Spend several years jumping from world to world in Minerva McGhee's scout ship.
5 34 Continued as Scout (Courier).
5 38 Injured. Fully recovered. Owe 2,500 for medical bills.
6 38 Failed to qualify for Merchant Marine (Merchant).
6 38 Submitted to the draft.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 41 Minerva McGhee went above and beyond the call of duty.
7 42 Continued as Agent (Law Enforcement).
7 46 Good fortune
8 46 Aging Crisis. Owe 40,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Agent (Law Enforcement).
8 47 Life ruined by a criminal gang. Gain the gang as an Enemy
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired.
9 51 A new romantic starts. Gain an Ally.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 54 Gained a contact.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 58 Moved to a new world.
12 59 Aging Crisis. Owe 60,000 for medical bills.
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