Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Minta Mathew's business expands, Minta Mathew's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Minta Mathew befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Minta Mathew's homeworld, and Minta Mathew is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Minta Mathew Minta Mathew's job. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Forced to continue current assignment |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
During a battle, defeat or victory depends on Minta Mathew's actions. Minta Mathew actions lead to an honorabe discharge. |
7 |
37 |
Became a Scout (Courier). |
7 |
38 |
Minta Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
42 |
Minta Mathew do not know what happened to Minta Mathew. There is a gap in Minta Mathew's memory. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Minta Mathew come into conflict with a splinter group Minta Mathew's own religion which maintains Minta Mathew's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Voluntarily left Mainstream Believer |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
47 |
Attacked by enemies and injured. |
10 |
47 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
47 |
Gain Enemy if Minta Mathew don't already have one. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Betrayed by a friend. One of Minta Mathew's Contacts or Allies betrays Minta Mathew, ending Minta Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
A notable academic consults with Minta Mathew about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Voluntarily left Holy Warrior |
13 |
57 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |