Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Myrtle Dickman's trade routes and contacts, forcing Myrtle Dickman to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Myrtle Dickman's Contacts or Allies betrays Myrtle Dickman, ending Myrtle Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Myrtle Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Voluntarily left Missionary/Humanitarian |
6 |
32 |
Switched to Merchant (Broker). |
6 |
34 |
A series of bad deals and decisions force Myrtle Dickman into bankruptcy. Myrtle Dickman salvages what Myrtle Dickman can. |
7 |
34 |
Returned to Believer (Missionary/Humanitarian). |
7 |
38 |
Opponents of Myrtle Dickman's belief system ambush Myrtle Dickman. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
41 |
Contact with Government. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
44 |
Myrtle Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
45 |
Myrtle Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
45 |
Returned to Drifter (Wanderer). |
11 |
47 |
Myrtle Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
47 |
Returned to Believer (Missionary/Humanitarian). |
12 |
50 |
Myrtle Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Myrtle Dickman's faith. |
13 |
51 |
Continued as Believer (Missionary/Humanitarian). |
13 |
53 |
Myrtle Dickman have been following false teachings! |
14 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
53 |
Retired at age 53. |
14 |
53 |
Retired. |
14 |
55 |
Birth or Death involving a family member or close friend. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
60 |
Good fortune. |
16 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |