Retired Project Worker Myrtle Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 62 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 2 (-2)111842
Sadistic, Excessive
 
Skills
Broker 0
Drive 0
Electronics 0
Jack-of-All-Trades 2
Mechanic 1
Medic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 0
Recon 0
Seafarer 0
Stealth 2
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Wanderer 14
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker14
Merchant Broker 01
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Queen King Enemy 0 4 0 0 Cassilldan (F/22)
Queen King is a questionable figure such as a criminal, pirate or disgraced noble.
A Ikhaurl Enemy 0 6 0 5 Aslan (F/38)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Good fortune
2 22 Continued as Merchant (Merchant Marine).
2 25 A sudden war destroys Myrtle Dickman's trade routes and contacts, forcing Myrtle Dickman to flee that region of space.
2 25 Gain rebels as Enemy
3 25 Failed to qualify for Line/Crew (Navy).
3 25 Became a Drifter (Wanderer).
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Switched to Drifter (Barbarian).
4 28 Betrayed by a friend. One of Myrtle Dickman's Contacts or Allies betrays Myrtle Dickman, ending Myrtle Dickman's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 29 Myrtle Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 32 Voluntarily left Missionary/Humanitarian
6 32 Switched to Merchant (Broker).
6 34 A series of bad deals and decisions force Myrtle Dickman into bankruptcy. Myrtle Dickman salvages what Myrtle Dickman can.
7 34 Returned to Believer (Missionary/Humanitarian).
7 38 Opponents of Myrtle Dickman's belief system ambush Myrtle Dickman.
7 38 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 38 Returned to Drifter (Wanderer).
8 41 Contact with Government.
8 42 Promoted to Drifter (Wanderer) rank 1.
9 42 Continued as Drifter (Wanderer).
9 44 Myrtle Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 44 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 45 Myrtle Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 45 Returned to Drifter (Wanderer).
11 47 Myrtle Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 47 Returned to Believer (Missionary/Humanitarian).
12 50 Myrtle Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Myrtle Dickman's faith.
13 51 Continued as Believer (Missionary/Humanitarian).
13 53 Myrtle Dickman have been following false teachings!
14 53 Aging Crisis. Owe 10,000 for medical bills.
14 53 Retired at age 53.
14 53 Retired.
14 55 Birth or Death involving a family member or close friend.
15 57 Aging Crisis. Owe 50,000 for medical bills.
15 60 Good fortune.
16 61 Aging Crisis. Owe 40,000 for medical bills.
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