Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Myrtle Fawns is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
30 |
Continued as Believer (Missionary/Humanitarian). |
3 |
32 |
Myrtle Fawns is sent to a new community or parish to preach The Word among the poor. |
3 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
34 |
Continued as Believer (Missionary/Humanitarian). |
4 |
35 |
Someone more charismatic but less devout than Myrtle Fawns has become Myrtle Fawns's superior. |
4 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
42 |
Myrtle Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
42 |
Became a Scout (Explorer). |
6 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
46 |
Continued as Scout (Explorer). |
7 |
48 |
Myrtle Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Continued as Scout (Explorer). |
8 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
51 |
Became a Drifter (Wanderer). |
9 |
55 |
Severely injured. Owe 2,500 for medical bills. |
10 |
55 |
Switched to Scout (Courier) with previous rank. |
10 |
57 |
Spend several years jumping from world to world in Myrtle Fawns's scout ship. |
10 |
59 |
Forced to muster out. |
11 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Retired at age 59. |