Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Nanie Butler's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Nanie Butler went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Nanie Butler's work ends up coming home with Nanie Butler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Became a Prisoner (Thug). |
8 |
47 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
48 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Prisoner (Fixer). |
10 |
53 |
A guard takes a dislike to Nanie Butler. |
11 |
56 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
57 |
Persecuted by a prison gang. |