Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Nanie Grant's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Became a Army (Infantry) with the new title Private. |
8 |
45 |
Thrown into a brutal ground war |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
47 |
Continued as Army (Infantry). |
9 |
51 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
53 |
Nanie Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Nanie Grant faith is shaken. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Believer (Holy Warrior). |
12 |
58 |
Nanie Grant faith is shaken. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |