Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Neta Bryant's trade routes and contacts, forcing Neta Bryant to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Neta Bryant's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
39 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Neta Bryant retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
46 |
Neta Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Neta Bryant aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |