Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Neta Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neta Lambert fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Neta Lambert's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
When dealing with an alien race, Neta Lambert botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Neta Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neta Lambert fail to help. Gain an Enemy. |
3 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
When dealing with an alien race, Neta Lambert botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Neta Lambert have no idea what happened to Neta Lambert – they found Neta Lambert's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Surveyor) rank 4. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Neta Lambert's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 5. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Moved to a new world. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
48 |
Given advanced training in a specialist field |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Make an unexpected connection outside Neta Lambert's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
55 |
Neta Lambert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Find an Alien Artifact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |