Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Nina Diaz left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
34 |
Gain a contact outside of normal circles. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
37 |
Gift causes a former ally to turn on Nina Diaz and betray Nina Diaz. One Ally or Contact becomes an Enemy. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Returned to Agent (Law Enforcement). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Nina Diaz's work ends up coming home with Nina Diaz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Became a Scout (Explorer). |
9 |
53 |
When dealing with an alien race, Nina Diaz botch an opportunity to gather extra intelligence about them. |
9 |
53 |
Nina Diaz's ship is damaged, and Nina Diaz have to hitch-hike Nina Diaz's way back across the stars to the nearest scout base. |
9 |
53 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Switched to Scout (Surveyor) with previous rank. |
10 |
54 |
Nina Diaz inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Nina Diaz retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Nina Diaz secretly provide religious rites for a dying leader or noble, although they do not share Nina Diaz's faith. Gain an Ally in the family and a Rival who disagrees with Nina Diaz's choice. |
12 |
62 |
Forced to continue current assignment. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |