Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Good fortune |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Spend several years jumping from world to world in Nonie White's scout ship. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
48 |
Good fortune |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
51 |
Nonie White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired. |
10 |
53 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |