Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Gained a contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Pattie Kelly's business expands, Pattie Kelly's corporation grows, or the colony thrives. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Political upheaval strikes Pattie Kelly's homeworld, and Pattie Kelly is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Injured. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Pattie Kelly's Contacts or Allies betrays Pattie Kelly, ending Pattie Kelly's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Pattie Kelly easily defeat. |
7 |
45 |
Gain Enemy if Pattie Kelly don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |