Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Gained a contact. |
5 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
35 |
Retired. |
6 |
36 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Good fortune. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Victim of a crime. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |