Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Nearly killed. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
A revolution, attack or other unusual event throws Sadye Ross's life into chaos, forcing Sadye Ross to leave the planet. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
39 |
Perform an exemplary service for the scouts. |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
43 |
Sadye Ross's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Promoted to Scout (Surveyor) rank 2. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
51 |
Betrayed by a friend. One of Sadye Ross's Contacts or Allies betrays Sadye Ross, ending Sadye Ross's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |