Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Sammie Paul spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Gained a contact. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Sammie Paul easily defeat. |
3 |
30 |
Gain Enemy if Sammie Paul don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
38 |
Spent time mastering mind and body. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
40 |
Psionic abilities make Sammie Paul uncomfortable to be around. One contact or ally becomes a rival. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
43 |
Refuse to misuse powers for personal gain. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
49 |
Gain a contact outside of normal circles. |
8 |
50 |
Promoted to Psion (Wild Talent) rank 2. |
9 |
50 |
Continued as Psion (Wild Talent). |
9 |
52 |
Psionic strength increases. |
9 |
54 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
10 |
54 |
Continued as Psion (Wild Talent). |
10 |
56 |
Psionic strength increases. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Merchant (Free Trader). |
11 |
62 |
Promoted to Merchant (Free Trader) rank 1. |