Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Given a special assignment or duty in Se-pab Etpaabab A-pefob's unit. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Failed to qualify for Worker (Citizen). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
26 |
Se-pab Etpaabab A-pefob do not know what happened to Se-pab Etpaabab A-pefob. There is a gap in Se-pab Etpaabab A-pefob's memory. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Se-pab Etpaabab A-pefob faith is shaken. |
6 |
30 |
Continued as Believer (Missionary/Humanitarian). |
6 |
32 |
Se-pab Etpaabab A-pefob is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Se-pab Etpaabab A-pefob retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Became a Merchant (Free Trader). |
10 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Merchant (Free Trader). |
11 |
50 |
Given advanced training in a specialist field |
12 |
53 |
Continued as Merchant (Free Trader). |
12 |
56 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Became a Citizen (Corporate). |
13 |
57 |
Moved to a new world. |
13 |
60 |
Promoted to Citizen (Corporate) rank 1. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |