Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Sophie Lambert easily defeat. |
3 |
27 |
Gain Enemy if Sophie Lambert don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Sophie Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Physician). |
5 |
34 |
A rival researcher blackens Sophie Lambert's name or steals Sophie Lambert's research. Gain a Rival. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Voluntarily left Physician |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Victim of a crime |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Failed to qualify for Corporate Agent (Agent). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Explorer). |
10 |
54 |
Spend several years jumping from world to world in Sophie Lambert's scout ship. |
10 |
56 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Switched to Scout (Courier) with previous rank. |
11 |
58 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
12 |
58 |
Switched to Drifter (Scavenger). |
12 |
59 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |