Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Taylor Fawns's scout ship. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Taylor Fawns spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Psychologically damaged by Taylor Fawns's time in the scouts. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Spend several years jumping from world to world in Taylor Fawns's scout ship. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Taylor Fawns's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
44 |
Promoted to Scout (Surveyor) rank 2. |
8 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Established a network of contacts. Gain 3 contacts. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Taylor Fawns's work ends up coming home with Taylor Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Uncover a major conspiracy against Taylor Fawns's employers. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
56 |
Voluntarily left Law Enforcement |
11 |
56 |
Became a Drifter (Barbarian). |