Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Corporate Agent (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if Tennie Johnson don't already have one. |
3 |
24 |
Voluntarily left Barbarian |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Tennie Johnson do not know what happened to Tennie Johnson. There is a gap in Tennie Johnson's memory. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Tennie Johnson is sent to a new community or parish to preach The Word among the poor. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Tennie Johnson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Tennie Johnson's faith. |
8 |
40 |
Voluntarily left Missionary/Humanitarian |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Tennie Johnson's Contacts or Allies betrays Tennie Johnson, ending Tennie Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Prisoner (Inmate). |
9 |
46 |
Vocational Training. |
9 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
9 |
47 |
Paroled from prison. |
10 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Tennie Johnson have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |