Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Tessie Gutierrez do not know what happened to Tessie Gutierrez. There is a gap in Tessie Gutierrez's memory. |
9 |
50 |
Became a Agent (Corporate Agent). |
9 |
54 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
56 |
An investigation takes on a dangerous turn. |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
60 |
Advanced training in a specialist field. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |