Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Tina Burns's Contacts or Allies betrays Tina Burns, ending Tina Burns's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Tina Burns do not know what happened to Tina Burns. There is a gap in Tina Burns's memory. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
44 |
Tina Burns's business expands, Tina Burns's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
50 |
Tina Burns learn something Tina Burns should not have – a corporate secret, a political scandal – which Tina Burns can profit from illegally. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
53 |
Political upheaval strikes Tina Burns's homeworld, and Tina Burns is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Voluntarily left Colonist |
10 |
54 |
Retired. |
10 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |