Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Courier |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Gain Enemy if Wilda Hopkins don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
41 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Drafted into Law Enforcement |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Rewarded for a successful mission. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Hard times caused by a lack of interstellar trade costs Wilda Hopkins's job. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Wilda Hopkins faith is shaken. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |