Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Win a prestigious prize for Winnie Brown's work. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find an Alien Artifact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
37 |
Contact with Government. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Winnie Brown don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Winnie Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Flight) with the new title Crewman. |
8 |
46 |
Winnie Brown foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Commissioned in Navy (Flight) with the new title Ensign. |
8 |
48 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
9 |
48 |
Continued as Navy (Flight). |
9 |
49 |
Vessel participates in a diplomatic mission. |
9 |
49 |
Gain a contact. |
10 |
52 |
Continued as Navy (Flight). |
10 |
53 |
Winnie Brown is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A good deal ensures Winnie Brown is living the high life for a few years. |