Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A job goes wrong, forcing Zora Dickman to flee off-planet. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Zora Dickman went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Zora Dickman went above and beyond the call of duty. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Spend several years jumping from world to world in Zora Dickman's scout ship. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Good fortune |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Good fortune |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Zora Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Scout (Courier). |
10 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Zora Dickman have no idea what happened to Zora Dickman – they found Zora Dickman's ship drifting on the fringes of friendly space. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |