Retired Scout Ana Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 63 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Tall, Garrulous, Reasoning
 
Skills
Animals (Training) 1
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 0
Medic 1
Navigation 1
Persuade 2
Profession (Sports/Golf) 1
Profession (Worker/Metalworking) 1
Recon 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
Scout Surveyor Scout12
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker04
Retired 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Jonas Jenkins Ally 1 0 1 3 Cassilldan (M/42)
Lillie Simmmons Enemy 0 3 1 5 Iltharan (F/36)
Lillie Simmmons is in desperate trouble and could use the character’s help.
Fletcher Martinez Ally 2 0 4 1 Ayansh'i (M/86)
Fletcher Martinez is in prison or otherwise trapped somewhere.
Genevieve Callan Enemy 0 3 2 0 Cassilldan (F/17)
Genevieve Callan gained power at the expense of a third party who now blames the character.
Jake Fuller Ally 3 0 1 3 Cassilldan (M/14)
Martina Hudson Enemy 0 3 1 1 Traltar (F/29)
Martina Hudson has negatively life-changing event.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Become leader in social movement.
1 21 Gain an Ally and an Enemy.
1 25 Left the colonies.
2 25 Became a Merchant (Merchant Marine) with the new title Crewman.
2 27 Befriend a useful ally in one sphere. Gain an Ally.
3 29 Voluntarily left Merchant Marine
3 29 Failed to qualify for Army Support (Army).
3 29 Became a Drifter (Barbarian).
3 30 Ana Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Scout (Surveyor).
4 34 Spend several years jumping from world to world in Ana Palmer's scout ship.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 38 Ana Palmer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 38 Returned to Drifter (Barbarian).
6 41 Ana Palmer do not know what happened to Ana Palmer. There is a gap in Ana Palmer's memory.
7 41 Failed to qualify for Courier (Scout).
7 41 Switched to Drifter (Scavenger).
7 43 Injured. Fully recovered. Owe 5,000 for medical bills.
8 43 Aging Crisis. Owe 30,000 for medical bills.
8 43 Retired at age 43.
8 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 46 Ana Palmer faith is shaken.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Continued as Believer (Missionary/Humanitarian).
9 50 Ana Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Continued as Believer (Missionary/Humanitarian).
10 53 Ana Palmer faith is shaken.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 57 Ana Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 20,000 for medical bills.
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